#ifndef __GAME_H__
#define __GAME_H__
#include <SFML/Graphics.hpp>

class Game {
	public:
				Game();
		void	run();

	private:
		void	processEvents();
		void	update(sf::Time delteTime);
		void    render();

		void    handlePlayerInput(sf::Keyboard::Key key,
					bool isPressed);

	private:
		sf::RenderWindow mWindow;
	//	sf::CircleShape  mPlayer;
		sf::Sprite       mPlayer;
		sf::Texture      mTexture;

		bool mIsMovingUp;
		bool mIsMovingDown;
		bool mIsMovingLeft;
		bool mIsMovingRight;

};

#endif
